Arduboy2 Library  6.0.0
Arduboy2 Member List

This is the complete list of members for Arduboy2, including all inherited members.

allPixelsOn(bool on)Arduboy2Corestatic
anyPressed(uint8_t buttons)Arduboy2Basestatic
arduboy_logoArduboy2Basestatic
arduboy_logo_compressedArduboy2Basestatic
arduboy_logo_spriteArduboy2Basestatic
audioArduboy2Basestatic
begin()Arduboy2
beginDoFirst()Arduboy2Basestatic
blank()Arduboy2Corestatic
boot()Arduboy2Corestatic
bootLogo()Arduboy2
bootLogoCompressed()Arduboy2
bootLogoExtra()Arduboy2
bootLogoShell(void(&drawLogo)(int16_t))Arduboy2Basestatic
bootLogoSpritesBOverwrite()Arduboy2
bootLogoSpritesBSelfMasked()Arduboy2
bootLogoSpritesOverwrite()Arduboy2
bootLogoSpritesSelfMasked()Arduboy2
bootLogoText()Arduboy2
buttonsState()Arduboy2Corestatic
clear()Arduboy2static
collide(Point point, Rect rect)Arduboy2Basestatic
collide(Rect rect1, Rect rect2)Arduboy2Basestatic
cpuLoad()Arduboy2Basestatic
currentButtonStateArduboy2Basestatic
delayShort(uint16_t ms) __attribute__((noinline))Arduboy2Corestatic
digitalWriteRGB(uint8_t red, uint8_t green, uint8_t blue)Arduboy2Corestatic
digitalWriteRGB(uint8_t color, uint8_t val)Arduboy2Corestatic
display()Arduboy2Basestatic
display(bool clear)Arduboy2Basestatic
displayOff()Arduboy2Corestatic
displayOn()Arduboy2Corestatic
drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t w, uint8_t h, uint8_t color=WHITE)Arduboy2Basestatic
drawChar(int16_t x, int16_t y, uint8_t c, uint8_t color, uint8_t bg, uint8_t size)Arduboy2static
drawCircle(int16_t x0, int16_t y0, uint8_t r, uint8_t color=WHITE)Arduboy2Basestatic
drawCompressed(int16_t sx, int16_t sy, const uint8_t *bitmap, uint8_t color=WHITE)Arduboy2Basestatic
drawFastHLine(int16_t x, int16_t y, uint8_t w, uint8_t color=WHITE)Arduboy2Basestatic
drawFastVLine(int16_t x, int16_t y, uint8_t h, uint8_t color=WHITE)Arduboy2Basestatic
drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint8_t color=WHITE)Arduboy2Basestatic
drawPixel(int16_t x, int16_t y, uint8_t color=WHITE)Arduboy2Basestatic
drawRect(int16_t x, int16_t y, uint8_t w, uint8_t h, uint8_t color=WHITE)Arduboy2Basestatic
drawRoundRect(int16_t x, int16_t y, uint8_t w, uint8_t h, uint8_t r, uint8_t color=WHITE)Arduboy2Basestatic
drawSlowXYBitmap(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t w, uint8_t h, uint8_t color=WHITE)Arduboy2Basestatic
drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint8_t color=WHITE)Arduboy2Basestatic
everyXFrames(uint8_t frames)Arduboy2Basestatic
exitToBootloader()Arduboy2Corestatic
fillCircle(int16_t x0, int16_t y0, uint8_t r, uint8_t color=WHITE)Arduboy2Basestatic
fillRect(int16_t x, int16_t y, uint8_t w, uint8_t h, uint8_t color=WHITE)Arduboy2Basestatic
fillRoundRect(int16_t x, int16_t y, uint8_t w, uint8_t h, uint8_t r, uint8_t color=WHITE)Arduboy2Basestatic
fillScreen(uint8_t color=WHITE)Arduboy2Basestatic
fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint8_t color=WHITE)Arduboy2Basestatic
flashlight()Arduboy2Basestatic
flipHorizontal(bool flipped)Arduboy2Corestatic
flipVertical(bool flipped)Arduboy2Corestatic
font5x7Arduboy2static
frameCountArduboy2Basestatic
freeRGBled()Arduboy2Corestatic
generateRandomSeed()Arduboy2Corestatic
getBuffer()Arduboy2Basestatic
getCharacterHeight(uint8_t textSize=1)Arduboy2inlinestatic
getCharacterSpacing(uint8_t textSize=1)Arduboy2inlinestatic
getCharacterWidth(uint8_t textSize=1)Arduboy2inlinestatic
getCursorX()Arduboy2static
getCursorY()Arduboy2static
getLineSpacing(uint8_t textSize=1)Arduboy2inlinestatic
getPixel(uint8_t x, uint8_t y)Arduboy2Basestatic
getTextBackground()Arduboy2static
getTextColor()Arduboy2static
getTextRawMode()Arduboy2static
getTextSize()Arduboy2static
getTextWrap()Arduboy2static
height()Arduboy2Coreinlinestatic
idle()Arduboy2Corestatic
initRandomSeed()Arduboy2Basestatic
invert(bool inverse)Arduboy2Corestatic
justPressed(uint8_t button)Arduboy2Basestatic
justReleased(uint8_t button)Arduboy2Basestatic
LCDCommandMode()Arduboy2Corestatic
LCDDataMode()Arduboy2Corestatic
nextFrame()Arduboy2Basestatic
nextFrameDEV()Arduboy2Basestatic
notPressed(uint8_t buttons)Arduboy2Basestatic
paint8Pixels(uint8_t pixels)Arduboy2Corestatic
paintScreen(const uint8_t *image)Arduboy2Corestatic
paintScreen(uint8_t image[], bool clear=false)Arduboy2Corestatic
pollButtons()Arduboy2Basestatic
pressed(uint8_t buttons)Arduboy2Basestatic
previousButtonStateArduboy2Basestatic
readShowBootLogoFlag()Arduboy2Basestatic
readShowBootLogoLEDsFlag()Arduboy2Basestatic
readShowUnitNameFlag()Arduboy2Basestatic
readUnitID()Arduboy2Basestatic
readUnitName(char *name)Arduboy2Basestatic
safeMode()Arduboy2Corestatic
sBufferArduboy2Basestatic
sendLCDCommand(uint8_t command)Arduboy2Corestatic
setCursor(int16_t x, int16_t y)Arduboy2static
setCursorX(int16_t x)Arduboy2static
setCursorY(int16_t y)Arduboy2static
setFrameDuration(uint8_t duration)Arduboy2Basestatic
setFrameRate(uint8_t rate)Arduboy2Basestatic
setRGBled(uint8_t red, uint8_t green, uint8_t blue)Arduboy2Corestatic
setRGBled(uint8_t color, uint8_t val)Arduboy2Corestatic
setTextBackground(uint8_t bg)Arduboy2static
setTextColor(uint8_t color)Arduboy2static
setTextRawMode(bool raw)Arduboy2static
setTextSize(uint8_t s)Arduboy2static
setTextWrap(bool w)Arduboy2static
SPItransfer(uint8_t data)Arduboy2Corestatic
SPItransferAndRead(uint8_t data)Arduboy2Corestatic
systemButtons()Arduboy2Basestatic
waitNoButtons()Arduboy2Basestatic
width()Arduboy2Coreinlinestatic
write(uint8_t)Arduboy2virtual
writeShowBootLogoFlag(bool val)Arduboy2Basestatic
writeShowBootLogoLEDsFlag(bool val)Arduboy2Basestatic
writeShowUnitNameFlag(bool val)Arduboy2Basestatic
writeUnitID(uint16_t id)Arduboy2Basestatic
writeUnitName(const char *name)Arduboy2Basestatic